Call of Duty: Black Ops III brings back Zombies in the form of the normal zombies maps, the over-the-head Dead Ops Arcade 2, and a campaign-zombies mixture called Nightmares.
Maps[edit]
Are you new to Call of Duty Zombies? This guide should help you get off on the right severed foot. Additionally, there are new features to Black Ops III's Zombies mode, such as GobbleGum and Weapon Kits.
One player and up to three other friends fight hordes of zombies on each map. There is no set wave to finish a Zombies map. All you need to do is kill zombies until everyone dies.
The number of zombies will increase each round. The amount of players that are in the game will also affect the amount of zombies or any other creatures that may appear.
Every Zombies game starts each player off with 500 points and a Handgun. At the start of every game it is recommended that you knife the zombies. Zombies in the first round will die with a single melee attack. Ammo can be conserved, and you can get a large amount of points to start saving for barricades and more expensive weapons.
Downs[edit]
If a player is hit two to three times by a Zombie or any other creature, five from a zombie after drinking Jugger-Nog, they will be knocked down. When down the player will lose any perk they had purchased. The player will drop down to a sitting pose with a pistol or any other handgun currently in the player's loadout. Downed players can be revived by teammates within 30 seconds. If a player dies, he will be out of the game until the next round begins. When the player comes back to life, he will only have the starting handgun again. No former weapons or perks. However, if the player is revived instead of dying, he will have the same weapons before he was downed, but all Perks will be lost.
Points[edit]
Players are awarded points for shooting and killing zombies and any other creatures. Even more points can be earned if a creature is killed in certain ways or with certain weapons.
Use the points to open doors or clear debris to progress further through the maps. Points are also used to buy weapons off walls, buy weapons from the Mystery Box, activate traps, upgrade your weapons through the Pack-A-Punch Machine, and buy Perks from the Perk-A-Cola Machines. Read more about each below.
Experience Points[edit]
Black Ops III's Zombies Mode now has its own leveling system. Unfortunately, the points you earn in a zombies game isn't the same as the experience points you need to level up and unlock GobbleGum and Weapon Kits. While it is true that you get some points from the zombies you kill, you also get points from the actions below.
Zombies Levels and Unlocks[edit]
Call of Duty: Black Ops III features a brand new level and unlock system when playing online. When playing locally, everything will be unlocked automatically.
Prestige Mode[edit]
Prestige Mode allows players to completely reset their ranks and unlocks so they can go through the leveling up experience again in Zombies. The rank icons will be replaced with a new Prestige icon each time a player goes through Prestige Mode.
Back in March, —a mod for the original Dark Souls which made mouse and keyboard play viable on PC. Dark souls pc torrent download.
This mode will be unlocked after earning enough experience points after Level 35 in Zombies. Press the Options/Start button at the main menus, head over to Barracks in one of the two modes and choose Prestige Mode.
You will keel all progress towards weapon cosmetics (camo and paint). In exchange, you will have access to prestige awards. All weapon attachments, optics, and GobbleGum will be re-locked, but Mega GobbleGum will remain unlocked.
Barriers and Doors[edit]
As mentioned earlier, players can buy doors or clear debris using the points from killing zombies. Opening doors and clearing debris is necessary to reach other areas of the map where various weapons and perks are located.
Additionally there are barriers on maps that keep zombies on the outside of the map. The zombies will take down these barriers by ripping each board off before climbing through. Players are awarded 10 points for each plank (six planks per barrier) they rebuild. However, there is a limit to the number of points awarded to a player for rebuilding barriers within a single wave.
Crawlers and Free Time[edit]
Survival is definitely tough if zombies are constantly interrupting you before you can buy Perk-A-Colas or upgrade a weapon at the Pack-A-Punch Machine. This is where 'crawlers' come in. Crawlers is a term invented by the Call of Duty Zombies community and given to zombies whose legs have been blown off. Use an explosive weapon or piece of equipment to blow off the legs of a zombie, creating a crawler. Most crawlers move much slower than regular zombies. With one or two slow crawlers left on the map, players will have enough time to spend their points on the necessities. Make note: Sometimes a crawler might die completely on its own. If this happens, a new zombie might spawn somewhere on the map. Other times the round ends right there.
Note: In Black Ops III, crawlers will die and respawn almost immediately if another player is not watching them closely. Crawlers are nearly useless on solo.
Run A Train[edit]
A common tactic in Zombies games is to have a group of zombies following one player. The player will run around an area on the map to compact them together or form a sort of train. When ready to continue, the player can turn around and shoot all of them in their heads. The head is the most vulnerable spot, and firing in a crowd will harm more with less ammo.
Power Ups are magical rewards that randomly appear after killing zombies or other creatures. These Power Ups are golden and give off a green glow. Touch the Power Up to activate it for the entire team. A Power Up will disappear after a short time if not collected, flashing at a faster rate before vanishing. If a player uses an EMP Grenade any where in the vicinity of a Power Up, it will also vanish.
In the past, some Power Ups were exclusive to select Zombies maps. This might be the case in future maps. The Power Ups and their descriptions are listed below.
Weapons can be purchased off of walls at the chalk outlines. Stand next to them to see the amount of points needed to purchase the weapon. After purchasing a weapon, additional ammo can be bought from the same spot for half the price of the weapon.
In Black Ops III, players can unlock weapons and customize them at the Weapon Kits option at the Zombies menu. Customized weapons will appear on Zombies maps when purchased from the wall or Mystery Box. Up to five attachments and one optic can be used per primary weapon. Secondary weapons can use up to two attachments and one optic.
Before a weapon attachment can be used, it must be unlocked by reaching a weapon level. Weapon levels are earned by using that weapon in the Zombies mode after it has been unlocked.
Mystery Box[edit]
The Mystery Box -- known by some as the Magic Box, Random Weapon Box, ? Box, Toy Box, Teddy Bear Box, etc -- is often a long rectangular wooden box with question marks on it. You can buy a random weapon for 950 Points from this box. Some special weapons can ONLY be found in the Mystery Box.
This Box will move from one spot to another after being used a random number of times, and often cannot be found at the same spot at the beginning of the game. After buying a few weapons from the Mystery Box, a Teddy Bear will pop out instead of a weapon. The box will refund your points and move to a different location. Look into the sky for a blue light to locate the Mystery Box's location. You can also find a Mystery Box's spawn points by locating a teddy bear with either rubble or boxes underneath.
The Pack-A-Punch Machine is a special machine found on all Zombies maps. Once you have access to it, you can upgrade any one of your weapons to a more powerful version for 5000 Points. Remove it quickly after upgrading or it will get sucked back into the machine and lost forever.
Additionally, upgraded ammo can be purchased off the original weapon wall buy spot for 4500 Points, but only if the weapon was originally purchased off the wall.
Once a weapon is upgraded, players can Re-Pack a weapon for 2500 points. This will add an alternate ammo type to the weapon. The ammo will not work 100% of the time. Known ammo types include:
Perk-A-Colas are drinkable Perks in Zombies. To gain these perks players must purchase the drink from a specific vending machine. Sometimes the machines have specific locations, and sometimes the machines switch their spots from game to game. Furthermore, some maps require power to be turned on before Perk-A-Colas can be purchased.
Once a Perk-A-Cola is bought, it will remain active until you are downed. Only four Perks can be purchased at a time.
GobbleGum is a new perk system available in Call of Duty: Black Ops III's Zombies mode. Each GobbleGum will give a player a special ability, such as becoming invisible to zombies for a set amount of time. These must be purchased from GobbleGum Machines around Zombies maps for 500 points. Only select machines will have GobbleGum inside of them, and can only be used once per round. After using a machine enough times, it will become empty and a previously empty machine somewhere on the map will become filled.
Five GobbleGum types are available from the beginning, but the others must be unlocked by leveling up in Zombies mode. All will be available if playing Zombies locally. Only five types of GobbleGum can be selected in a GobbleGum Pack at the Zombies menu before a game. One of the five in each pack will be randomly selected when purchased at a machine during a game.
In addition to Classic GobbleGum, Mega GobbleGum can be created at Dr. Monty's Factory using Liquid Divinium. Find Liquid Divinium at doors, Wall Buys, and Power Up Machines, then use them at the Dr. Monty's Factory menu at the Zombies menu. Using one vat will create a Mega GobbleGum. Two vats increase the chance of finding a rare Mega GobbleGum. Three vats gives the best chance of finding a rare Mega GobbleGum.
Classic GobbleGum[edit]
Mega GobbleGum[edit]
Comments
Who's Who is a Perk-a-Cola in Call of Duty: Black Ops II in the Zombies game mode. It was first introduced in Die Rise. It costs 2000 points. The perk allows players to revive themselves after they are downed. If downed, the player will take control of a doppelganger that can be used to revive the player's downed character or any other downed player in the match. If players successfully revive themselves or if another player revives them, they will keep all perks and equipment they had before they got downed apart from Who's Who. The color of the perk is dark blue, and the icon is two hands reaching for each other.
If the player does not revive themselves before they bleed out but is still alive as the doppelganger, they will become the doppelganger but will lose all perks and equipment leaving them with only the M1911. Perks and weapons can be bought while playing as the doppelganger. The double will spawn close to, but not near enough to see the player's body and will only have a M1911. If both the original player as well as the clone are down simultaneously, then their teammates will need to revive both in order to revive the downed player. In solo mode however, being downed as the doppelganger counts as the death of a player, thus ending the game. In case of the player's body being killed in an action such as falling down an elevator shaft or off the map, the player will respawn again in the default spawn room with no perks and the M1911, maintaining their points.
LocationEdit
In Die Rise, the perk machine is located in one of two elevator shafts once the power is turned on. Either the shaft down the hall from the initial spawning area, or in another down below. The location varies between games and the machine shares the spawning points with the perk machine for Speed Cola.
AppearanceEdit
The appearance of the Who's Who Perk-a-Cola machine resembles a figure similar to a body, possibly relating to the secondary organism that is created when the Perk is used. It also has a Life Preserver around it, possibly due to the fact that the perk is mainly used to revive the original player. It also has a strange orb on top of the machine, with a hologram of a man reaching his arm out.
GalleryEdit![]()
The Who's Who machine in Die Rise.
Uncapping the Who's Who bottle.
Drinking the Who's Who.
The original Marlton awaiting revival.
The original Russman awaiting revival.
Emblem of Who's Who.
Black Ops 2 Zombies Song
HUD icon.
Syndicate Black Ops 2 ZombiesTriviaEditSyndicate Black Ops 2 Zombies Town
Cite error: [2]
![]() Cite error: <ref> tags exist, but no <references/> tag was found
Comments are closed.
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |